This is, as I hope should be obvious, an amusing Sims story. It contains quite a few images (screenshots), so I'll put it behind a cut.

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It should be abundantly clear by now that I am not very good at keeping a journal.  For some reason, I'm bad at finishing things on sites like this (I can't imagine that the GW2 saga will continue at this point as I haven't played it since 2019), which is odd when you consider my 40+ completed games on Storium.  Then again, I've had a fanfic WIP that I haven't updated since 2017, so it's not an issue that's limited to this site, alas.  I had to stop myself from starting over with a new Dreamwidth blog, but that way lies madness.

I don't know what I'm going to use this for.  Screenshots of my DDO character if I ever stop playing The Sims 3 (I'm ridiculous, I know, but it's fun), or maybe some screenshots of my sims if I don't.  Maybe I'll do a dynasty thing to amuse myself, but who knows if I'd finish it.  It's my main problem with games; I've played way more than I've finished because I keep starting new saves.

Don't ask me what I thought of the endings of most of the games I've played, seriously.

No one is reading this, probably, but the important thing is to draw a line under the old stuff so I feel like I can post something here some day.

Edit: I didn't just realise how many hedging words I use (maybe, probably, I guess, etc.) but sometimes it's really noticeable.  I have no idea why I do that.
When we last saw Fierza De Paixão, she and her sister Najala had just avoided death or serious injury at the giant hands of a rock elemental. Their plan was to earn some gold through honest work, but life on the mean streets of the Salma District is never easy. Everyone has at least one friend caught up in some organised crime, if they're not a criminal themselves.

For the record, Najala wanted this entry to be called "Quinn is an idiot", but Fierza thought that was a bit harsh...

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Yesterday we watched the World's Strongest Man on TV and my attention was caught by the "bus pull" event, which is exactly what it says on the tin. These men literally pull a 28 tonne bus over a 25 metre course. I hope they leave the handbrake off.

The hardest part, as far as I could tell, was getting the bus moving at the beginning. It requires less force to keep it rolling than to make it roll in the first place. (This is what you'd expect, given basic physics, so it's not really a surprising observation, just an observation.) Weight counts for a lot, but so does keeping a low centre of gravity, and using the right pulling technique.

What does this have to do with anything?

Well, as will surprise no one who knows me, I was thinking about Storium, and how similar principles apply there. How is playing a Storium game like pulling a bus?

1. Getting a game moving (again) is harder than keeping it moving.
2. A more substantial post helps more than a lighter one.
3. A post that gets closer to the heart of the game helps even if it's not heavy.
4. Technique matters. Especially with challenges.
5. There's still some "luck" involved. That is, following the exact rules and technique won't always guarantee victory. (1/100s breaks, slipping on the road...)

Okay, maybe it's a stretch, but I got to write the sentence "How is playing a Storium game like pulling a bus", so I think I win.

Now let's see what I and the cast can do with Nebulous Connections this year...
My sources ([personal profile] miriravan) have informed me that the semi-final of Strictly Come Dancing is now up on iPlayer, and if the BBC is reading this then yes I absolutely have a TV licence, and nothing illegal is being done by anyone.

With that out of the way, it's time to move on to the good stuff: Giovanni's abs.  I mean, the dancing.

Opening

Jesus, they're really building this up, aren't they?  (Yes, I know they make a big thing out of it every year, but it's been a while.)  I think Craig realises how ridiculous it is, though maybe I shouldn't judge by his sarcasm seeing as that's just his default mode.  #relatable

And aw man, I was cut up about Charles.  And not just because he could shake those hips.

It's two dances this week, which means that the show, after getting shorter for the last few weeks, is longer again.  A whole ten dances, and - well, hello, Giovanni's chest, did you know I was hoping to see you?  I mean... cough.  Some very nice outfits this week.

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There comes a point in every Storium game where you need to stop introducing new information and plot elements, and start making sense of what you already have. The Eighth Virtue is at that point now, as we move into Chapter 4, which will probably end up being the final chapter. We have 4-6 scenes left; it's time to put the story pieces together in a way that (hopefully) makes sense and leads to a satisfying ending.

In Storium, a 'satisfying ending' has more to do with how the players feel about the game than any sort of literary merit, but it's still important to try to answer as many questions as possible, and wrap up as many character subplots as you can.

So, what questions need answering in The Eighth Virtue specifically?
This is the diary of Fierza De Paixão, a young human guardian. She knows nothing about her birth parents, save that they named her before they abandoned her at the orphanage... but, though the name is lost to time, her namesake and ancestor was the great hero to whom the Hall of Monuments was dedicated! (My Guild Wars character, an elementalist/necromancer, who bears the same name.)

But, as I said, she is ignorant of her fine adventuring pedigree. The only family she knows are the people who took her in when her parents left her behind, a poor but kindly couple who already had two daughters of their own to raise.

Growing up on the mean streets of Divinity's Reach with her sisters Najala and Deborah, Fierza learned the hard way how to defend herself and her friends against those who would do them harm. She's not limited to violent means, either; as a child, she was very small, and rather than attempt to fight much bigger opponents she got very good at talking her way out of trouble. It's a skill she hopes will help her deal with the world beyond Divinity's Reach, though centaurs and Elder Dragons may not care much for her charm...

[Najala is played by [personal profile] miriravan.]

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AKA the only writing I really do anymore. As it's the part of Storium closest to my heart, as well as the only part where I can claim to have much control over the creative direction, I'm going to ramble a bit about my public narrations.

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